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Ranger

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Key Attribute

Strength or Dexterity

At 1st level, your class gives you an attribute boost to your choice of Strength or Dexterity.

Hit Points

10 plus your Constitution modifier

You increase your maximum number of HP by this number at 1st level and every level thereafter.

During combat encounters…

You can single out particular foes to hunt, making you better at defeating them. You target and brutalize your chosen foe with either a bow or melee weapons, while supporting your allies with your skills.

During social encounters…

When you speak, it’s with the voice of practical experience, especially involving wilderness exploration.

While exploring…

You guide your allies through the wilderness or follow tracks. You keep an eye out for trouble, constantly alert for danger even when it’s not overt.

In downtime…

You craft weapons and train animals in preparation for your next venture. If you prefer to get outside, you might go on hunts or scout nearby areas to better understand your environment.

You might…

  • Respect the raw power of nature and understand how to make the best of its bounty.
  • Enjoy the thrill of the hunt.
  • Scout out ahead of the party, reconnoitering dangers before combat begins.

Others probably…

  • Call upon you to protect them from the wilds or the encroachment of civilization.
  • Expect you to be a quiet or taciturn loner.
  • Think there is something dangerous and wild about you.

Initial Proficiencies

At 1st level, you gain the listed proficiency ranks in the following statistics. You are untrained in anything not listed unless you gain a better proficiency rank in some other way.

Perception

Expert in Perception

Saving Throws

Expert in Fortitude
Expert in Reflex
Trained in Will

Skills

Trained in Nature
Trained in Survival
Trained in a number of additional skills equal to 4 plus your Intelligence modifier

Attacks

Trained in simple weapons
Trained in martial weapons
Trained in unarmed attacks

Defenses

Trained in light armor
Trained in medium armor
Trained in unarmored defense

Class DC

Trained in ranger class DC

Ranger Advancement
Your Level Class Features
1 Ancestry and background, attribute boosts, initial proficiencies, hunt prey, hunter’s edge, ranger feat
2 Ranger feat, skill feat
3 General feat, will expertise, skill increase
4 Ranger feat, skill feat
5 Attribute boosts, ancestry feat, ranger weapon expertise, skill increase, trackless journey
6 Ranger feat, skill feat
7 General feat, natural reflexes, skill increase, perception mastery, weapon specialization
8 Ranger feat, skill feat
9 Ancestry feat, nature’s edge, ranger expertise, skill increase
10 Attribute boosts, ranger feat, skill feat
11 General feat, warden’s endurance, medium armor expertise, skill increase, unimpeded journey
12 Ranger feat, skill feat
13 Ancestry feat, skill increase, martial weapon mastery
14 Ranger feat, skill feat
15 Attribute boosts, general feat, greater natural reflexes, greater weapon specialization, perception legend, skill increase
16 Ranger feat, skill feat
17 Ancestry feat, masterful hunter, skill increase
18 Ranger feat, skill feat
19 General feat, medium armor mastery, skill increase, swift prey
20 Attribute boosts, ranger feat, skill feat

 

Class Features

You gain these abilities as a ranger. Abilities gained at higher levels list the level at which you gain them next to the features’ names.

Ancestry and Background

In addition to what you get from your class at 1st level, you have the benefits of your selected ancestry and background. These are described in Chapter 2.

Attribute Boosts

In addition to what you get from your class at 1st level, you have four free boosts to different attribute modifiers.

At 5th level and every 5 levels thereafter, you get four free boosts to different attribute modifiers. If an attribute modifier is already +4 or higher, it takes two boosts to increase it; you get a partial boost, and must boost that attribute again at a later level to increase it by 1.

Initial Proficiencies

At 1st level you gain a number of proficiencies that represent your basic training. These are noted at the start of this class.

Hunt Prey

When you focus your attention on a single foe, you become unstoppable in your pursuit. You gain the Hunt Prey action.

Hunt Prey [one-action]
Concentrate, Ranger

You designate a single creature as your prey and focus your attacks against that creature. You must be able to see or hear the prey, or you must be tracking the prey during exploration.

You gain a +2 circumstance bonus to Perception checks when you Seek your prey and a +2 circumstance bonus to Survival checks when you Track your prey. You also ignore the penalty for making ranged attacks within your second range increment against the prey you’re hunting.

You can have only one creature designated as your prey at a time. If you use Hunt Prey against a creature when you already have a creature designated, the prior creature loses the designation and the new prey gains the designation. Your designation lasts until your next daily preparations.

Hunter’s Edge

You have trained to become a skilled hunter and tracker, gaining an extra benefit when you Hunt Prey depending on the focus of your training. Choose a hunter’s edge.

Flurry: You have trained to unleash a devastating flurry of attacks upon your prey. Your multiple attack penalty for attacks against your hunted prey is –3 (–2 with an agile weapon) on your second attack of the turn instead of –5, and –6 (–4 with an agile weapon) on your third or subsequent attack of the turn, instead of –10.

Outwit: You are talented at outwitting your prey. You gain a +1 circumstance bonus to AC against your prey’s attacks and a +2 circumstance bonus to Deception checks, Intimidation checks, Stealth checks, and any checks to Recall Knowledge about the prey.

Precision: You have trained to aim for your prey’s weak points. The first time you hit your hunted prey in a round, you also deal 1d8 additional precision damage. (Precision damage increases the damage you already deal, using the same type, but is ineffective against creatures that lack vital organs or weak points.) At 11th level, the extra damage increases to 2d8 precision damage, and at 19th level, the extra damage increases to 3d8 precision damage.

Ranger Feats

At 1st level and every even-numbered level, you gain a ranger class feat.

Ranger Feats by Name
Feat Level
Additional Recollection 6
Advanced Warden 4
Animal Companion 1
Animal Empathy 2
Blind-Fight 8
Camouflage 10
Companion’s Cry 4
Crossbow Ace 1
Deadly Aim 8
Disrupt Prey 4
Distracting Shot 12
Double Prey 12
Far Shot 4
Favored Prey 4
Favored Terrain 2
Greater Distracting Shot 16
Hazard Finder 8
Hunted Shot 1
Hunter’s Aim 2
Impossible Flurry 18
Impossible Volley 18
Improved Twin Riposte 16
Incredible Companion 10
Initiate Warden 1
Legendary Monster Hunter 16
Legendary Shot 20
Manifold Edge 18
Master Monster Hunter 10
Masterful Companion 18
Masterful Warden 6
Mature Animal Companion 6
Monster Hunter 1
Monster Warden 2
Peerless Warden 10
Penetrating Shot 10
Perfect Shot 18
Quick Draw 2
Running Reload 4
Scout’s Warning 4
Second Sting 12
Sense the Unseen 14
Shadow Hunter 18
Shared Prey 14
Side by Side 12
Skirmish Strike 6
Snap Shot 6
Specialized Companion 16
Stealthy Companion 14
Swift Tracker 6
Terrain Master 8
To the Ends of the Earth 20
Triple Threat 20
Twin Parry 4
Twin Riposte 10
Twin Takedown 1
Ultimate Skirmisher 20
Warden’s Boon 8
Warden’s Focus 12
Warden’s Guidance 14
Warden’s Reload 16
Warden’s Step 10

Skill Feats     2nd

At 2nd level and every 2 levels thereafter, you gain a skill feat. Skill feats can be found in Chapter 4 and have the skill trait. You must be trained or better in the corresponding skill to select a skill feat.

General Feats     3rd

At 3rd level and every 4 levels thereafter, you gain a general feat. General feats are listed in Chapter 5.

Skill Increases     3rd

At 3rd level and every 2 levels thereafter, you gain a skill increase. You can use this increase to either become trained in one skill you’re untrained in or become an expert in one skill in which you’re already trained.

At 7th level, you can use skill increases to become a master in a skill in which you’re already an expert, and at 15th level, you can use them to become legendary in a skill in which you’re already a master.

Will Expertise     3rd

Your mental defenses grow stronger. Your proficiency rank for Will saves increases to expert.

Ancestry Feats     5th

In addition to the ancestry feat you started with, you gain an ancestry feat at 5th level and every 4 levels thereafter. The list of ancestry feats available to you can be found in your ancestry’s entry in Chapter 2.

Ranger Weapon Expertise     5th

You gain every advantage from your weapons. Your proficiency rank for martial weapons, simple weapons, and unarmed attacks increases to expert. You gain access to the critical specialization effects of all such weapons and unarmed attacks when attacking your hunted prey.

Trackless Journey     5th

When you move through natural terrains, you are hard to track. You always gain the benefits of the Cover Tracks action in such terrains, without moving at half your Speed.

Natural Reflexes     7th

You’ve honed your reflexes dodging falling trees and pounding hail. Your proficiency rank for Reflex saves increases to master. When you roll a success on a Reflex save, you get a critical success instead.

Perception Mastery     7th

You have highly developed acuity and attention to detail. Your proficiency rank for Perception increases to master.

Weapon Specialization     7th

You inflict greater injuries with the weapons you know best. You deal 2 additional damage with weapons and unarmed attacks in which you’re an expert. This damage increases to 3 if you’re a master, and 4 if you’re legendary.

Nature’s Edge     9th

You always find the weak points in your foes’ defenses when they’re on unfavorable terrain. Enemies are off-guard to you if they’re in difficult terrain.

Ranger Expertise     9th

You’ve gained techniques that improve your cunning and skill. Your proficiency rank for your ranger DC increases to expert. If you have warden spells, your proficiency rank for spell attacks and spell DCs increases to expert.

Warden’s Endurance     11th

You shake off a grizzly’s grab or a poison’s ill effects with equal ease. Your proficiency rank for Fortitude saves increases to master. When you roll a success on a Fortitude save, you get a critical success instead.

Medium Armor Expertise     11th

You’ve learned to defend yourself better against attacks. Your proficiency ranks for light armor, medium armor, and unarmored defense increase to expert.

Unimpeded Journey     11th

You move quickly through obstacles, whether they’re tumbled stone or tangled undergrowth. You can ignore the effects of difficult terrain. As normal for ignoring difficult terrain, this also lets you treat the hindrances of greater difficult terrain as those of difficult terrain.

Martial Weapon Mastery     13th

You fully understand the intricacies of weapons. Your proficiency ranks for unarmed attacks, simple weapons, and martial weapons increase to master.

Greater Natural Reflexes     15th

You avoid explosions with reflexes a cat would envy. Your proficiency rank for Reflex saves increases to legendary. When you roll a critical failure on a Reflex save, you get a failure instead. When you fail a Reflex save against an effect that deals damage, you halve the damage you take.

Greater Weapon Specialization     15th

Your damage from weapon specialization increases to 4 with weapons and unarmed attacks in which you’re an expert, 6 if you’re a master, and 8 if you’re legendary.

Perception Legend     15th

You notice the almost imperceptible. Your proficiency rank for Perception increases to legendary.

Masterful Hunter     17th

You have honed your abilities as a hunter to incredible levels. Your proficiency rank for your ranger class DC increases to master. If you have warden spells, your proficiency rank for spell attacks and spell DCs increases to master. When using a ranged weapon that you have master proficiency in, you can ignore the penalty if attacking your hunted prey within the weapon’s second and third range increments.

If you have master proficiency in Perception, you gain a +4 circumstance bonus to Perception checks when you Seek your prey, and if you have master proficiency in Survival, you gain a +4 circumstance bonus to Survival checks when you Track your prey.

You also gain an additional benefit depending on your hunter’s edge.

Flurry: You can blend your weapon mastery with skillful targeting to make a series of precise attacks. If you have master proficiency with your weapon, your multiple attack penalty for attacks against your hunted prey is –2 (–1 with an agile weapon) on your second attack of the turn, and –4 (–2 with an agile weapon) on your third and subsequent attacks of the turn.

Outwit: Your mastery of skills allows you to overwhelm your prey. If you have master proficiency in Deception, Intimidation, Stealth, or the skill you use to Recall Knowledge about your prey, increase the circumstance bonus against the prey with that skill from +2 to +4. If you have master proficiency with your armor, increase the circumstance bonus to AC against the prey from +1 to +2.

Precision: Your weapon mastery allows you to hit your prey’s vital areas multiple times. The second time in a round you hit your hunted prey, you also deal 1d8 precision damage. At 19th level, your second hit in a round against your hunted prey deals 2d8 precision damage, and your third hit in a round against your hunted prey deals 1d8 precision damage.

Medium Armor Mastery     19th

Your skill with light and medium armor improves, increasing your ability to avoid blows. Your proficiency ranks for light and medium armor, as well as for unarmed defense, increase to master.

Swift Prey     19th

You size up your prey with a glance. You can use Hunt Prey as a free action if it’s your first action of your turn.

Ranger Feats

At every level that you gain a ranger feat, you can select one of the following feats. You must satisfy any prerequisites before taking the feat.

1st Level

2nd Level

 

4th Level

 

6th Level

 

8th Level

 

10th Level

 

12th Level

 

14th Level

 

16th Level

 

18th Level

 

20th Level

 

Sample Ranger