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Combat Rules

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Combat Rules

Combat is something that may happen through the course of your time on Druma. This Rules guide is meant to walk you through the way combat works in an easy to understand format so that those new to the game can understand how to navigate combat or for those needing a refresher.

  • ​First part of combat is getting everyone’s initiative. Initiative is rolled by all parties in combat to determine post order. In order to roll Initiative, click on the open + icon and find the initiative/perception button, click it, and it will automatically roll.

Initiative goes in order of highest roll to lowest roll.

If you would like an initiative tracker, there is one at the landing zone of the sim.

  • Next is the post order. The highest roller goes first. Please be sure to keep your posts short to allow flow of combat to be quick and fluid. Each player gets 3 action points(Called AP from here on)) per turn to do things, whether it be to disengage, attack, cast a spell, or flee.

They are as follows:

Actions take the form of icons that denote what each action is

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Single action: A single action is usually accompanied by this icon:

This indicates actions that use one AP in order to execute, such as striding or striking. This is the most common action.

Two action: A two action interaction is usually accompanied by this icon:

This indicates an action that requires two AP to perform. This is commonly seen with ‘Cast a Spell’ actions.

Three/Full action: A three action interaction is usually accompanied by this icon:    

This indicates that an action requires the use of ALL a players AP for their turn. This is generally seen with stronger spells or actions that require a long time to complete.

Reaction: A action that is used to respond to another action is usually accompanied by this icon:

These actions can happen out of turn and in response to triggering actions. Usually spells, or feats have these actions tied to them.

Free action: A free action is usually accompanied by this icon:

Free actions are actions that cost NO AP to use, like delaying your turn or dropping an item.