Enter the wealthiest nation on Golarion. Trade, intrigue, and the cold calculus of the Prophets of Kalistrade await.
A den of serpents dressed in alabaster finery and aurum accoutrements: that's what I have to say about Druma. The Prophets of Kalistrade take the worst aspects of an elite social club and a religion, then weave them together... They control nations on the other side of the continent, and the rulers of those places don't even realize it.
Do I miss the routine backstabbing, social subterfuge, and constant need for paranoia? No. Do I miss being a part of it all? Of course!
Pathfinder Chronicles: Druma is a live roleplay campaign set within Second Life, ported from the official Paizo 'For Profit and Prophecy' sourcebook into the Pathfinder 2e ruleset.
Set after the IC year 4718 AR — in the aftermath of the Shining Crusade's failure and the Fall of Lastwall — Avistan licks its wounds while the newly re-arisen Tar-Bophon claims Virlych as his own.
This campaign is heavy in mercantile intrigue, trade, undeath, and politics. Themes include post-war rebuilding, political warfare, enslavement, and the cold machinery of Kalistrade prophecy. Player-character death is possible.
Consult the Oracle on matters of Druma lore, Pathfinder 2e rules, the Prophets of Kalistrade, Golarion history, and more. The Oracle does not whisper — it speaks in gold.