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Fighter

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Key Attribute

Strength or Dexterity

At 1st level, your class gives you an attribute boost to your choice of Strength or Dexterity.

Hit Points

10 plus your Constitution modifier

You increase your maximum number of HP by this number at 1st level and every level thereafter.

During combat encounters…

You strike with unmatched accuracy and use specialized combat techniques. A melee fighter stands between allies and enemies, attacking foes who try to get past. A ranged fighter delivers precise shots from a distance, but can hold their own if forced into melee.

During social encounters…

You can be an intimidating presence. This can be useful when negotiating with enemies but is sometimes a liability in more genteel interactions. On the other hand, those comfortable with conflict may find you more trustworthy and less threatening because you don’t rely on magic.

While exploring…

You keep up your defenses in preparation for combat and keep an eye out for hidden threats. You also overcome physical challenges in your way, breaking down doors, lifting obstacles, climbing adeptly, and leaping across pits.

In downtime…

You might perform manual labor or craft and repair armaments. If you know techniques you no longer favor, you might train yourself in new ones. If you’ve established your reputation, you might build an organization or a stronghold of your own.

You might…

  • Know the purpose and quality of every weapon and piece of armor you own.
  • Recognize that the danger of an adventurer’s life must be balanced out with great revelry or ambitious works.
  • Have little patience for puzzles or problems that require detailed logic or study.

Others probably…

  • Find you intimidating until they get to know you—and maybe even after they get to know you.
  • Expect you’re all brawn and no brains, especially when it comes to more esoteric areas of study.
  • Respect your expertise in the art of warfare and value your opinion on the quality of armaments.

Initial Proficiencies

At 1st level, you gain the listed proficiency ranks in the following statistics. You are untrained in anything not listed unless you gain a better proficiency rank in some other way.

Perception

Expert in Perception

Saving Throws

Expert in Fortitude
Expert in Reflex
Trained in Will

Skills

Trained in your choice of Acrobatics or Athletics
Trained in a number of additional skills equal to 3 plus your Intelligence modifier

Attacks

Expert in simple weapons
Expert in martial weapons
Trained in advanced weapons
Expert in unarmed attacks

Defenses

Trained in all armor
Trained in unarmored defense

Class DC

Trained in fighter class DC

Fighter Advancement
Your Level Class Features
1 Ancestry and background, attribute boosts, initial proficiencies, Reactive Strike, fighter feat, Shield Block
2 Fighter feat, skill feat
3 Bravery, general feat, skill increase
4 Fighter feat, skill feat
5 Ancestry feat, attribute boosts, fighter weapon mastery, skill increase
6 Fighter feat, skill feat
7 Battlefield surveyor, general feat, skill increase, weapon specialization
8 Fighter feat, skill feat
9 Ancestry feat, battle hardened, combat flexibility, skill increase
10 Attribute boosts, fighter feat, skill feat
11 Armor expertise, fighter expertise, general feat, skill increase
12 Fighter feat, skill feat
13 Ancestry feat, skill increase, weapon legend
14 Fighter feat, skill feat
15 Attribute boosts, general feat, greater weapon specialization, improved flexibility, skill increase, tempered reflexes
16 Fighter feat, skill feat
17 Ancestry feat, armor mastery, skill increase
18 Fighter feat, skill feat
19 General feat, skill increase, versatile legend
20 Attribute boosts, fighter feat, skill feat

 

Class Features

You gain these abilities as a fighter. Abilities gained at higher levels list the level at which you gain them next to the features’ names.

Ancestry and Background

In addition to what you get from your class at 1st level, you have the benefits of your selected ancestry and background. These are described in Chapter 2.

Attribute Boosts

In addition to what you get from your class at 1st level, you have four free boosts to different attribute modifiers.

At 5th level and every 5 levels thereafter, you get four free boosts to different attribute modifiers. If an attribute modifier is already +4 or higher, it takes two boosts to increase it; you get a partial boost and must boost that attribute again at a later level to increase it by 1.

Initial Proficiencies

At 1st level you gain a number of proficiencies that represent your basic training in attacks, defenses, Perception, skills, and other areas. These are noted at the start of this class.

Reactive Strike

Ever watchful for weaknesses, you can quickly attack foes that leave an opening in their defenses. You gain the Reactive Strike reaction.

Reactive Strike [reaction]

Trigger A creature within your reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it’s using.

You lash out at a foe that leaves an opening. Make a melee Strike against the triggering creature. If your attack is a critical hit and the trigger was a manipulate action, you disrupt that action. This Strike doesn’t count toward your multiple attack penalty, and your multiple attack penalty doesn’t apply to this Strike.

Fighter Feats

At 1st level and every even-numbered level, you gain a fighter class feat.

Fighter Feats by Name
Feat Level
Advanced Weapon Training 6
Advantageous Assault 6
Aggressive Block 2
Agile Grace 10
Assisting Shot 2
Barreling Charge 4
Blade Break 2
Blind-Fight 8
Boundless Reprisals 20
Brutal Finish 12
Brutish Shove 2
Certain Strike 10
Combat Assessment 1
Combat Grab 2
Crashing Slam 10
Cut from the Air 10
Dashing Strike 12
Dazing Blow 6
Debilitating Shot 10
Desperate Finisher 14
Determination 14
Disarming Stance 6
Disarming Twist 10
Disorienting Opening 8
Disruptive Stance 10
Double Shot 4
Double Slice 1
Dual-Handed Assault 4
Dueling Dance 12
Dueling Parry 2
Dueling Riposte 8
Exacting Strike 1
Fearsome Brute 10
Felling Strike 8
Flinging Charge 10
Flinging Shove 12
Furious Focus 6
Graceful Poise 16
Guardian’s Deflection 6
Guiding Finish 14
Guiding Riposte 14
Impossible Volley 18
Improved Dueling Riposte 12
Improved Reflexive Shield 16
Improved Twin Riposte 14
Incredible Aim 8
Incredible Ricochet 12
Intimidating Strike 2
Lightning Swap 2
Lunge 2
Lunging Stance 12
Master of Many Styles 16
Mirror Shield 10
Mobile Shot Stance 8
Multishot Stance 16
Opening Stance 14
Overpowering Charge 10
Overwhelming Blow 16
Paragon’s Guard 12
Parting Shot 4
Point Blank Stance 1
Positioning Assault 8
Powerful Shove 4
Quick Reversal 4
Quick Shield Block 8
Reactive Shield 1
Rebounding Toss 2
Reflexive Shield 6
Resounding Bravery 8
Revealing Stab 6
Ricochet Stance 6
Savage Critical 18
Shatter Defenses 6
Shield Warden 6
Shielded Stride 4
Slam Down 4
Sleek Reposition 2
Smash from the Air 18
Snagging Strike 1
Sudden Charge 1
Sudden Leap 8
Swipe 4
Tactical Reflexes 10
Triple Shot 6
Twinned Defense 16
Twin Parry 4
Twin Riposte 10
Two-Weapon Flurry 14
Ultimate Flexibility 20
Vicious Swing 1
Weapon Supremacy 20
Whirlwind Strike 14

Shield Block

You gain the Shield Block general feat, a reaction that lets you reduce damage with your shield.

Skill Feats     2nd

At 2nd level and every 2 levels thereafter, you gain a skill feat. Skill feats can be found in Chapter 5 and have the skill trait. You must be trained or better in the corresponding skill to select a skill feat.

Bravery     3rd

Having faced countless foes and the chaos of battle, you have learned how to stand strong in the face of fear. Your proficiency rank for Will saves increases to expert. When you roll a success at a Will save against a fear effect, you get a critical success instead. In addition, anytime you gain the frightened condition, reduce its value by 1.

General Feats     3rd

At 3rd level and every 4 levels thereafter, you gain a general feat. General feats are listed in Chapter 5.

Skill Increases     3rd

At 3rd level and every 2 levels thereafter, you gain a skill increase. You can use this increase to either become trained in one skill you’re untrained in or become an expert in one skill in which you’re already trained.

At 7th level, you can use skill increases to become a master in a skill in which you’re already an expert, and at 15th level, you can use them to become legendary in a skill in which you’re already a master.

Ancestry Feats     5th

In addition to the ancestry feat you started with, you gain an ancestry feat at 5th level and every 4 levels thereafter. The list of ancestry feats available to you can be found in your ancestry’s entry in Chapter 2.

Fighter Weapon Mastery     5th

Hours spent training with your preferred weapons, learning and developing new combat techniques, have made you particularly effective with your weapons of choice. Choose one weapon group. Your proficiency rank increases to master with the simple weapons, martial weapons, and unarmed attacks in that group, and to expert with the advanced weapons in that group. You gain access to the critical specialization effects of all weapons and unarmed attacks for which you have master proficiency.

Battlefield Surveyor     7th

Whether taking stock of an enemy army or simply standing guard, you excel at observing your foes. Your proficiency rank for Perception increases to master. In addition, you gain a +2 circumstance bonus to Perception checks for initiative, making you faster to react during combat.

Weapon Specialization     7th

You’ve learned how to inflict greater injuries with the weapons you know best. You deal 2 additional damage with weapons and unarmed attacks in which you’re an expert. This damage increases to 3 if you’re a master, and 4 if you’re legendary.

Battle Hardened     9th

Your experience in battle helps protect you against magic and toxins alike. Your proficiency rank for Fortitude saves increases to master. When you roll a success on a Fortitude save, you get a critical success instead.

Combat Flexibility     9th

You can prepare your tactics to suit different situations. When you make your daily preparations, you gain one fighter feat of 8th level or lower that you meet the prerequisites for and don’t already have. You can use that feat until your next daily preparations.

Armor Expertise     11th

You have spent so much time in armor that you know how to make the most of its protection. Your proficiency ranks for light, medium, and heavy armor, as well as for unarmored defense, increase to expert. You gain the armor specialization effects of medium and heavy armor.

Fighter Expertise     11th

Your practiced techniques have made you even more formidable. Your proficiency rank for your fighter class DC increases to expert.

Weapon Legend     13th

You’ve learned fighting techniques that apply to all armaments, and you’ve developed unparalleled skill with your favorite weapons. Your proficiency ranks for simple weapons, martial weapons, and unarmed attacks increase to master. Your proficiency rank for advanced weapons increases to expert.

You can select one weapon group and increase your proficiency ranks to legendary for all simple weapons, martial weapons, and unarmed attacks in that weapon group, and to master for all advanced weapons in that weapon group.

Greater Weapon Specialization     15th

Your damage from weapon specialization increases to 4 with weapons and unarmed attacks in which you’re an expert, 6 if you’re a master, and 8 if you’re legendary.

Improved Flexibility     15th

Your extensive experience gives you even greater ability to adapt to each day’s challenges. When you use combat flexibility, you can gain two fighter feats instead of one. While the first feat must still be 8th level or lower, the second feat can be up to 14th level, and you can use the first feat to meet the prerequisites of the second feat. You must meet all of the feats’ prerequisites.

Tempered Reflexes     15th

Practiced reflexes let you find safety even in the face of cataclysmic explosions. Your proficiency rank for Reflex saves increases to master. When you roll a success on a Reflex save, you get a critical success instead.

Armor Mastery     17th

Your skill with armor improves further. Your proficiency ranks for light, medium, and heavy armor, as well as for unarmored defense, increase to master.

Versatile Legend     19th

You are nigh-unmatched with any weapon. Your proficiency ranks for simple weapons, martial weapons, and unarmed attacks increase to legendary, and your proficiency rank for advanced weapons increases to master. Your proficiency rank for your fighter class DC increases to master.

Fighter Feats

At each level that you gain a fighter feat, you can select one of the following feats. You must satisfy any prerequisites before taking the feat.

1st Level

2nd Level

 

4th Level

 

6th Level

 

8th Level

 

10th Level

 

12th Level

 

14th Level

 

16th Level

 

18th Level

 

20th Level

 

Sample Fighters

Bully

Duelist