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Kobold

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Kobolds are resourceful survivors whose snare-guarded warrens and opportunistic scavenging have cast them as villains to most other humanoids, with their draconic reverence lending them a reputation as mere minions and nuisances. Yet some kobolds have emerged from their secluded warrens seeking the relative safety of surface settlements, the lucrative prospects of the adventuring life, or validating awe from followers of their own.

If you want a character with oversized confidence, deadly cunning, and the ancient power of dragons flowing through their veins, you should play a kobold.

You Might…

  • Take pride in your draconic connections, whether you believe dragons are your ancestors or simply patrons.
  • Analyze your surroundings, always looking for ambushes, advantageous terrain, and escape routes.
  • Naturally observe, adopt, and respect group dynamics, whether as leader, subordinate, or equal.

Others Probably…

  • Assume that you are cowardly and won’t stick around in the face of danger.
  •  Appreciate your ingenuity and resourcefulness, especially when it comes to building defenses.
  • Consider your claims of draconic power to be overblown, delusional, or endearing.

Physical Description

Kobolds are short (about 3 feet tall) reptilian humanoids with slender bodies and long tails. They often boast distant draconic ancestry, and every kobold displays one or more draconic features, such as stout horns, razor-sharp teeth, or—more rarely—vestigial wings or draconic breath. They mature quickly, reaching adulthood by about 12 years and living to about 60.

The color of a kobold’s scales can vary widely. Most often, they mimic the hues of chromatic or metallic dragons, with a mix of slightly darker or lighter scales that create a mottled appearance. The scales of newly hatched kobolds often reflect the community’s draconic exemplar, whether that’s the dragon they currently serve or the dragon type from which they’re descended.

Society

Kobolds have an ingrained cautiousness that keeps them alive. They’re secretive or subservient around powerful creatures to avoid becoming victims. This meekness fades once kobolds secure either a formidable patron (like a dragon) or a potent source of supernatural power (like an artifact or sorcerous leader). They often achieve an unshakable fervor and loyalty to their new cause or leader. However, kobolds are infamous for sensing a proverbial sinking ship, and once their source of power fails or seems doomed, their morale breaks swiftly.

Whether led by a dragon or not, kobolds almost always identify themselves with a type of dragon that serves as their spiritual exemplar. Their societies regularly adopt laws and cultural norms inspired by the exemplar’s personality.

Table 1–1: Draconic Exemplars

Dragon Breath Weapon Shape Damage Type Saving Throw
Black Line Acid Reflex
Blue Line Electricity Reflex
Green Cone Poison Fortitude
Red Cone Fire Reflex
White Cone Cold Reflex
Brass Line Fire Reflex
Bronze Line Electricity Reflex
Copper Line Acid Reflex
Gold Cone Fire Reflex
Silver Cone Cold Reflex

Alignment and Religion

All but the most iconoclastic kobolds have a natural respect for hierarchies and rules, and so kobolds are rarely chaotic. Kobold adventurers tend to be lawful neutral or neutral, relying on their ancestral social strategies for survival.

Organized religion feels natural for most kobolds, especially when a deity assumes a commanding or tyrannical disposition. Many gravitate toward Abadar’s order or Shelyn’s artistic flair. More sinister communities uphold Asmodeus and other archdevils as common patrons. The dragon deities Apsu and Dahak are also common subjects of worship (for more about these two deities, see Pathfinder Lost Omens Gods and Magic). Kobolds also often find themselves drawn to cults, particularly those with dragons or devils as figureheads.

Names

A young kobold’s given name is rarely more than a syllable or two. However, as they age, achieve status, and accomplish great deeds, kobolds add more syllables to their names, imitating a common draconic practice. Kobolds rarely have surnames except in an effort to better fit into a community, in which case they typically adopt the surname of an inspiring figure in that group.

Sample Names

Azrnak, Draahzin, Enga, Fazgyn, Fazij, Jekkajak, Kib, Kirrok, Mirkol, Tarka, Urkak, Varshez, Vroklan, Zekstikah, Zgaz


Rarity: Uncommon
Hit Points: 6
Size: Small
Speed: 25 feet
Ability Boosts: Dexterity, Charisma, Free
Ability Flaw: Constitution
Languages: Common, Draconic, Additional languages equal to your Intelligence modifier (if it’s positive). Choose from Aklo, Dwarven, Gnomish, Infernal, Terran, Undercommon, and any other languages to which you have access (such as the languages prevalent in your region).
Traits: Humanoid, Kobold
Darkvision: You can see in darkness and dim light just as well as you can see in bright light, though your vision in darkness is in black and white.
Draconic Exemplar: You draw minor powers from your draconic exemplar. Choose a type of chromatic or metallic dragon to be your exemplar. This determines your scale color and appearance, and dragons sometimes look more favorably upon those kobolds who resemble them, at the GM’s discretion. Your exemplar may also determine details of other abilities you have, using the Draconic Exemplars table.


Kobold Adventurers

Kobolds often adventure in pursuit of the power, lore, and treasure that they feel befit their disproportionately large egos. When adventurers, militias, or careless tyrants shatter a kobold community, the survivors often latch onto new families, seeking emotional solace—and sometimes revenge.

Typical kobold backgrounds include artisan, artist, criminal, hunter, miner, scout, and tinker from the Core Rulebook, plus bandit, cultist, scavenger, and servant from this book. Kobolds excel as bards, rangers, rogues, and sorcerers, though they also often channel their ingenuity as alchemists or wizards.


Kobold Heritages

Proud, opportunistic, and crafty, kobolds manifest draconic power and diminutive tenacity. Choose one of the following kobold heritages at 1st level.

Ancestry Feats

At 1st level, you gain one ancestry feat, and you gain an additional ancestry feat every 4 levels thereafter (at 5th, 9th, 13th, and 17th levels). As a kobold, you select from among the following ancestry feats.

1st Level

5th Level

9th Level

13th Level

More Kobold Options