Enter Druma, Find Your Adventure
SEE WHAT LIES BEYOND THE GATES
“A den of serpents dressed in alabaster finery and aurum accoutrements: that’s what I have to say about Druma. The Prophets of Kalistrade take the worst aspects of an elite social club and a religion, then weave them together using words from someone who’s been dead for thousands of years. They dwell inside some of the most protected mansions in the world, and legions of Golarion’s most elite soldiers await their commands. They control nations on the other side of the continent, and the rulers of those places don’t even realize it. They earned their nation’s independence by calling in debts from ages past—gods help us if they ever decide to call in those debts again. “Do I miss the routine backstabbing, social subterfuge, and constant need for paranoia? No. Do I miss being a part of it all? Of course!” —Kelsa Odrant, Ex-Prophet of Kalistrade “On the Certainty and Fluidity of Existence”.
About
WELCOME TO DRUMA
Pathfinder Chronicles: Druma is based heavily upon the Official Paizo ‘For Profit and Prophecy’ Core Rulebook for the 1e ruleset. We have ported this into the 2e ruleset and have spend a good amount of time editing rules and guides for those new to Pathfinder and those new to TTRPGs in general.
This campaign setting is heavy in Mercantile, Trade, Undeath, Politics, Ect, and is based on events in the inner sea after the IC year 4718 AR.
As such there are a lot harsh of themes of enslavement, war, death, murder, slavery, political warfare, post-war rebuilding, and can involve player-character death. This is NOT something we constantly push to create a dreary atmosphere, however the sim IS set in a Post-War Avistan set after the Shining Crusade, which ended in Failure.
As such the canon events take place after the Fall of Lastwall, with much of Avistan licking it’s wounds as the Newly Re-Arisen Tar-Bophen claims Virlych as his own.